by Alex Hogrefe | Apr 15, 2012 | Fundamentals |
As promised, I put together a video tutorial explaining the workflow that I use to create colored interior elevations using only Photoshop. There was a lot to go over, and I’m surprised I was able to fit it all in one 15 minute video. The steps are not difficult...
by Alex Hogrefe | Jan 29, 2012 | Fundamentals |
A while ago, I created a tutorial showing how to render a section only using a Sketchup image and Photoshop which can be seen HERE. That tutorial was meant as a last second resort when time was limited and a decent looking image was needed fast. However, there...
by Alex Hogrefe | Jan 21, 2012 | Fundamentals |
Taking inspiration right out of the Bob Ross playbook, I put together this little tutorial showing a really easy and fast way to Photoshop a water reflection into an architectural illustration. You may notice some correlation to my “Wet Street”...
by Alex Hogrefe | Dec 5, 2011 | Fundamentals |
Over the years, I have come across many ways to extract objects out of an image. I still use most of them mainly because each method responds to certain situations where other methods won’t work. There are 7 techniques that will be explained but I’m...
by Alex Hogrefe | Nov 6, 2011 | Fundamentals |
This video builds off of the post from last week explaining the workflow I used to add landscaping elements via Photoshop. There was a lot of information to cover in a short amount of time, so the video slows down at important stages of the process and speeds...
by Alex Hogrefe | Oct 16, 2011 | Fundamentals |
With this tutorial, I wanted to show the workflow that I use to develop a clean looking architectural site plan. This tutorial, like many of my tutorials, doesn’t use a rendering engine, only Sketchup image exports and Photoshop. Although I don’t...
by Alex Hogrefe | Jan 1, 2011 | Fundamentals |
I’m pretty excited about this video. It explores the idea of Ambient Occlusion shading to easily and quickly add realism to Sketchup images via Photoshop. This is done without ever using a rendering engine such as MAX or VRAY. The idea behind Ambient...
by Alex Hogrefe | Dec 13, 2010 | Fundamentals |
When I don’t have time to fully render sections in Kerkythea due to time constraints, I fall back on this method to get me out of jams. In fact, I used this method to create sections for my final thesis project and finished all three of them in an afternoon....
by Alex Hogrefe | Dec 6, 2010 | Fundamentals |
The illustration in this tutorial was used for a competition that another student, Jeff Kruth, and I worked on a few years ago in grad School. The video explains the work flow used to add tall grass to an otherwise dull Kerkythea rendering. Some important...
by Alex Hogrefe | Nov 10, 2010 | Fundamentals |
I wanted to get in video form, some of the techniques I use to add people into my illustrations. This video outlines 3 situations I run into often including reflective surfaces, typical shadows, and people in motion. The libraries of people don’t always...