by Alex Hogrefe | Nov 5, 2012 | Final Moves |
I thought I would pull another move from the Bob Ross play book. He was always great at creating depth in his paintings by saturating and darkening the elements that were closest to the viewer and then lightening the hills and mountains further off in the distance....
by Alex Hogrefe | Oct 21, 2012 | Fundamentals |
I have posted in the past on how to create interior elevations/sections by only using Photoshop, but I never posted on exterior elevations. The workflow that I use for exterior elevations really isn’t much different than the workflow that I use for...
by Alex Hogrefe | Dec 6, 2010 | Fundamentals |
The illustration in this tutorial was used for a competition that another student, Jeff Kruth, and I worked on a few years ago in grad School. The video explains the work flow used to add tall grass to an otherwise dull Kerkythea rendering. Some important...
by Alex Hogrefe | Nov 22, 2010 | Final Moves |
Adjusting the depth of field is an easy way to punch up many types of architectural renderings. I have been using this technique for a while now and have applied this concept to final presentation illustrations, model pics, and my graduate portfolio. There are...
by Alex Hogrefe | May 13, 2010 | Over Time |
This tutorial will create a daytime rendering by exporting images from Sketchup to Photoshop. This means no external rendering programs are needed. This rendering is not meant to be realistic, but instead, provide an option for quick artistic renderings without...