by Alex Hogrefe | May 20, 2012 | Over Time |
My last post discussed some architectural presentation boards that were, for the most part, poorly organized. I wanted to go into this week’s post discussing some presentation boards that were almost up to par, but just needed some tweaking. I also...
by Alex Hogrefe | May 6, 2012 | Over Time |
Presentation boards are something I haven’t really talked about on this site and they seem like a good thing to transition into. I was looking through some of my old boards and couldn’t stop noticing really stupid mistakes that I kept making. The below...
by Alex Hogrefe | Feb 26, 2012 | Over Time |
I tend to use a lot of line work generated by Sketchup models as overlays for architectural illustrations. Because of this, it’s often crucial that the line work in my Sketchup models read clearly and appropriately. Before exporting the line work, there...
by Alex Hogrefe | Feb 19, 2012 | Over Time, Portfolio Vol. 2 |
I received a question on my Facebook page asking what service I used for my website. I liked the question and it made sense to devote a post on the topic. The thing is, there are so many free services available that there is no reason not to put you stuff...
by Alex Hogrefe | Aug 14, 2011 | Break Down, Over Time |
As the title implies, this architecture illustration tutorial doesn’t use a rendering engine. I have done a few other tutorials in the past that don’t involve a rendering program, however this tutorial does things a little differently, and in less...
by Alex Hogrefe | Feb 13, 2011 | Over Time |
This is the last of the Kerkythea tutorials and thinking back on it, the video doesn’t really have anything to do with Kerkythea. The video explains some basic steps I use to bring life to different areas of the base rendering in Photoshop. The burn and...
by Alex Hogrefe | Feb 6, 2011 | Over Time |
In Part 3 of the Kerkythea tutorials, I explain the process of creating night renderings. Instead of using Kerkythea lights, I go a different route and paint surfaces in Sketchup, then tell that material to emit light in Kerkythea. This method allows you create...
by Alex Hogrefe | Feb 1, 2011 | Over Time |
Just a quick tutorial looking at the shadow settings of Kerkythea. While adding soft shadows really increases the rendering time, the extra realism that is achieved seems worth it. The video also describes a quick way to change the lighting to an overcast day....
by Alex Hogrefe | Jan 17, 2011 | Over Time |
The video describes the steps I use when creating a base image for architectural illustrations. Kerkythea is simple to get started with, but has sophisticated settings to produce very professional final outcomes. Kerkythea and the Sketchup Plugin can be...
by Alex Hogrefe | Jun 13, 2010 | Over Time |
This tutorial explains a technique I used a lot in grad school to get really fast renderings for studying building forms. Materials are not necessary in the 3-D model which is the case many times early on in the design process. If the video does not appear or...