I have been spending my free time lately designing and building a new Sketchup model located in a dense urban environment. I thought it would be interesting to do a quick post on the progress of the model before I go into illustrating it. It is probably important to note that this design is not for a competition, but simply to be used for this site and hopefully for more tutorials. I have noticed that very little content on this site focuses on an urban setting and I have been wanting to dive into this area for a while now. While there are challenges that come with illustrating this type of environment, there are also many opportunities. This Sketchup model will serve as a way for me to experiment with some different situations such as night scenes, glass reflections, camera views, etc.

 

 

The model is still a work in progress with much of the context yet to be detailed. Components (not to be confused with groups)  have been a life saver.  Most of the facades of the neighboring buildings are symmetrical and repetitive, which allows me to build simple sections and then copy to form an entire facade. If I have more time later on, I can continue to build in more detail in one section which will then update all of the other sections.

 

Urban_2_Alex_hogrefe

 

 

 

The main glass tower design is made up of many groups within groups. This makes for a really clean model but also allows me to move large sections of the building out of the way for easy editing. I also took advantage of the component feature when it came to the columns, floor plates, and mullions. For example, if the mullions are appearing too thick in the renderings, I can thin down the profile of just one and the hundreds of other mullions will update as well. You can obtain different lengths of a single mullion without changing the lengths of all of the others simply by scaling the component vs. extruding it.

 

Urban_3_Alex_hogrefe

Urban_4_Alex_hogrefe