A big part of this design is how the landscape slips under and around the structure. As a way for me to understand the relationship between the landscape and architecture, I put together a few diagrams. The success of this image relies heavily on the textures. The vegetation is the focus with the architecture playing a subsidiary role, hence why the grasses are so saturated and the architecture transparent. Below, I put together a quick breakdown of how the images were created.

 

1. Clay Model

 

cliff_diagram_3_ClayBase2

 

I am starting out with a simple V-Ray clay rendering of my Sketchup model to act as a base to which I will add texture and lighting. This rendering took minutes to generate, but gives me good light and shadows to work with.

 

 

2. Smudge the Edges

 

cliff_diagram_4_Smudge2

 

Since this image will be covered with vegetation, I used the smudge tool in Photoshop to rough up the edges and give the geometry a more weathered look.

 

 

3. Add Texture

 

cliff_diagram_2_textures

cliff_diagram_5_GrassStart2

cliff_diagram_5_GrassFinish

 

I compiled a large amount of textures of all of the different conditions that I would run into in this image. This includes several wild grasses at both a straight-on angle and side angle, the cliff wall, cliff edge, rock and grass mixture, etc. Once I had all of my textures, I slowly pieced them into the clay model.  By setting the texture layers to “Multiply” in the layer blend mode dropdown, I was able to merge the colors and textures with the shading of the clay model base.

 

4. Architecture Clay Model

 

cliff_diagram_7_Structure2

cliff_diagram_8_Solid

 

An important part of the diagrams is the relationship of the architecture to the landscape. I therefore needed to overlay the architecture into the illustration. To do this, I generated a second clay model rendering with the architecture layer turned on in the 3D model. In Photoshop, I then masked out the background and merged the shadows of the architecture with the landscape.

 

 

5. Dilute and Outline

 

cliff_diagram_9_Final

 

The architecture clay model seemed too bold and distracting, so I lowered the opacity and then gave it a thick outline so that it read more diagrammatic and allow some of the landscape texturing to show through.

 

 

Final Image

 

cliff_diagram_1_final2

 

The design is still in flux, but since I have the Photoshop files already setup, I can simply update these diagrams as the form develops. It seemed that most of my time was spent searching for the textures online. The toughest part is finding images at a high enough resolution. Once I had the textures, the illustration moved relatively fast. The good thing is that I now have a good library of images going that I can use for the rest of my illustrations for this project.